Technical Director - XR
14 days ago
Barcelona
WeRiseUp is a Barcelona-based Mixed Reality company that turns the world’s cultural treasures and theme parks into unforgettable immersive experiences. We were spun out of PortAventura World’s Adventure Labs in 2026 and are backed by PortAventura World and Vekoma — two of the most respected names in attractions globally. Desplácese hacia abajo para obtener una visión general completa de lo que requerirá este trabajo. ¿Es usted el candidato adecuado para esta oportunidad? Three live products at PortAventura — Hysteria in Boothill, El Diablo Neo and Expedición Ulum — have already moved 150,000+ guests, with an average rating of 8.1+. Our mandate is to take that same playbook to museums, monuments, archaeological sites, amphitheatres and parks on every continent. Storytellers, historians and game designers before a single line of code. The Role We are looking for a Technical Director to be one of the key engineers of WeRiseUp. You will own the technical implementation of our Mixed Reality unity based experiences end-to-end — from a prototype on a headset in our Barcelona office, to a stable, multi-user, eight-hours-a-day installation inside a unique heritage site or a roller coaster at a major theme park. This role is for an engineer who has shipped, not just prototyped. Someone who knows the difference between a beautiful demo and an experience that has to work for the 47th family of the day. You will report directly to the CEO and work side-by-side with the Creative Director, Technical Artist and on-site operations team. What you’ll do • Build free-roam MR experiences (PICO 4, Quest 3 / Pro and equivalent) for groups of 4–6 simultaneous guests or free‑roaming, with co‑located multiplayer, room‑scale tracking and host‑controlled flow., • Implement coaster retrofits — MR overlays synchronised to a moving roller‑coaster vehicle, with all the tracking, sync and safety constraints that entails., • Own production engineering of our Unity‑based MR stack: gameplay code, networking, content pipeline, build process, on‑device profiling., • Partner with the Technical Artist to keep our experiences at framerate on mobile XR hardware without sacrificing the cinematic feel partners expect., • Travel to partner sites for installation, on‑site debugging, environment calibration and operator training. Be on the ground when something has to ship., • Contribute to long‑term architecture of the WeRiseUp platform — the proprietary stack behind every free‑roam and coaster product., • Leverage AI tools and agents daily to ensure we are building effectively., • Lead hiring the engineering team as we scale. What we’re looking for • 6+ years of professional software engineering, with at least 3 years in XR / VR / AR / MR., • Senior‑level Unity experience, • Strong command of C# in a production Unity context., • Shipped XR title or experience on a current‑generation headset — PICO 4, Meta Quest, HoloLens, Magic Leap or Apple Vision Pro., • Familiarity with mobile XR performance: draw calls, batching, lightmapping, occlusion, foveated rendering, 72/90/120 Hz targets. You can read a Unity profile and know where the milliseconds went., • Experience with co‑located, shared‑space multiplayer (multiple headsets in the same room, anchored to the same coordinate system)., • Proven on‑site experience: at least one installed or location‑based project that has run reliably with real guests, not just an app‑store SKU., • Comfortable working in English., • Obsessed with the guest experience. At the end of the day, a family is putting on a headset on a ride or heritage site. If they don't feel something, nothing else matters., • Pragmatism over perfection. Done and deployed beats elegant and theoretical. We're building real experiences for real guests with real cycles to hit., • Comfortable with ambiguity. We are inventing the playbook. If you need every process documented before you act, you'll be frustrated here., • Outcomes over ownership. We care more about what gets shipped than whose name is on it. Good ideas can come from anywhere — and they often do. Bonus Points • AI first mindset - natural curiosity in hands‑on testing and research of AI tools, • Photogrammetry and large-scene streaming for heritage environments., • Native AR (ARKit / ARCore) or HoloLens-class optical see‑through MR experience., • Familiarity with Unreal Engine in addition to Unity., • Computer‑vision background: SLAM, image targets, fiducials, marker tracking. xcskxlj, • Hands‑on experience with multiplayer networking using Netcode, Photon, Mirror or equivalent., • Coaster, ride or motion-platform experience #J-18808-Ljbffr