3D Character Artist - Disney Speedstorm (Temporary)
4 days ago
Barcelona
ppLeader in the development and publishing of games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for over 20 years. Gameloft creates games for all digital platforms, from mobile to cross‑platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,000 people worldwide. Every month, 55 million unique users can be reached by advertisers in Gameloft games with Gameloft for brands, a leading B2B offering dedicated to brands and agencies. /p h33D Character Artist – Barcelona /h3 pWe are looking for a talented and passionate b3D Character Artist /b to join our art team in Barcelona and help bring memorable characters, vehicles, weapons, and props to life for our games. /p h3Responsibilities /h3 ul liCreate high and low‑poly 3D characters, character props, vehicles, weapons, and other assets. /li liSculpt high‑quality models in ZBrush and optimize assets for real‑time production. /li liCreate textures using Substance Painter and integrate assets into the game engine following the project’s pipeline. /li liCollaborate closely with the Animation team to ensure clean, animation‑ready topology. /li liProduce efficient UV layouts and optimize assets while maintaining high visual quality. /li liContribute to the artistic quality of the game by following the project’s visual direction and technical requirements. /li liWork closely with Art, Design, and Technical Art teams throughout the production process. /li /ul h3Qualifications /h3 ul li3+ years of experience as a 3D Character Artist in the video games industry. /li liStrong experience creating both high and low‑poly character assets. /li liExcellent knowledge of ZBrush for digital sculpting. /li liProficiency with Substance Painter and Photoshop. /li liStrong experience with at least one major 3D package (3ds Max, Maya, or Blender), with working knowledge of the others. /li liSolid understanding of anatomy, topology, UV mapping, and real‑time asset creation pipelines. /li liExperience creating game‑ready assets for real‑time engines. /li liGood communication skills and the ability to clearly explain and document your work. /li liA portfolio demonstrating high‑quality character art for games. /li /ul h3Nice to Have /h3 ul liStrong artistic background in traditional or digital art. /li liExcellent understanding of human and creature anatomy. /li liExperience working across different art styles. /li liFamiliarity with scripting or pipeline improvements. /li liExperience working with modern game engines such as Unreal Engine or Unity. /li /ul h3Benefits /h3 ul liPrivate medical health insurance /li liFlexible compensation with Ticket Restaurant Card /li liFree language courses /li liLearning bootcamps and platforms (such as O’Reilly and GDC Vault) /li liBirthday day off + option to work a shortened schedule on three days /li liFlexible work‑from‑home hybrid model /li liCareer‑development opportunities /li liExcellent local working conditions (quality of offices, geographical location of office in the centre of Barcelona) /li liThursday afterwork beers /li /ul /p #J-18808-Ljbffr