Skydance Animation is hiring Senior Crowds Artist, 2026
hace 5 días
Madrid
ppbSkydance Animation /b offers a dynamic, inclusive, and ever‑evolving studio culture where innovative ideas are openly welcomed and professional growth is actively fostered. Skydance Animation sit at the intersection of unique artistic creativity and major technological advancements, with a driving commitment to bold, immersive, and relevant storytelling. Spain jobs. /p pbSkydance Animation /b seeks individuals who want to push the limits of what the world’s most collaborative art form can achieve, and we provide those pioneers with the space, resources, and trust to build a world‑class studio culture that is doing something genuinely different. Spain jobs. /p h3Job Overview /h3 pbCompany /b Skydance Animation /p pbLocation /b Madrid, Spain (Hybrid Workspace) /p pbEmployment Type /b Full‑Time /p pbExperience Level /b Senior (5+ years industry experience) /p pbCore Software Toolset /b SideFX Houdini Autodesk Maya /p pbRendering Architecture /b Pixar RenderMan /p pbLanguage Profile /b High English level desirable; Spanish a plus /p h3The Opportunity as Senior Crowds Technical Artist /h3 pbSkydance Animation /b is expanding its technical pipeline in Madrid. bSkydance Animation /b is seeking an experienced, vision‑driven Senior Crowds Technical Artist to serve as a key technical anchor for our crowd simulation department. /p pIn this role, you will assist the Crowds Supervisor and Lead with both technical and creative approaches to assigned cinematic sequences. Your primary responsibility will be creating robust, highly optimized master crowd rigs and deploying them seamlessly to the broader crowd artistry team for shot‑level production execution. /p pThis position balances procedural asset design with hands‑on shot implementation, making it ideal for a senior technical artist who loves solving complex spatial puzzles and mentoring other artists. /p h3Scope of Work Key Responsibilities /h3 pAs a Senior Crowds Technical Artist, your workflow will directly dictate the visual scale, complexity, and pipeline efficiency of the studio’s animated features. Your responsibilities span asset design, technical problem‑solving, and cross‑department collaboration: /p h31. Asset Setup, Ridding Procedural Workflows /h3 ul libPipeline Architecture: /b Configure, test, and optimize specialized crowd assets and Houdini Digital Assets (HDAs) inside our existing production environment. /li libProcedural Procedures: /b Systematically test and implement new crowd workflows and tools under artistic supervision of the department Lead and Supervisor. /li libAgent Development: /b Author a diverse range of optimized crowd agents—including bipeds, quadrupeds, props, and mechanical vehicles—engineered specifically for low‑overhead, high‑performance simulations. /li /ul h32. Shot Execution Technical Troubleshooting /h3 ul libBehavior Implementation: /b Author, apply, and execute high‑fidelity crowd behavioral simulation graphs on final production shots, maintaining strict adherence to studio quality guidelines. /li libIndependent Problem Solving: /b Demonstrate exceptional technical debugging skills, isolating and resolving macro pipeline issues or specific shot technical bottlenecks independently. /li libRD Tracking: /b Stay continuously updated on evolving artistic methodologies, technological industry trends, and third‑party software tools that improve creative output. /li libArtist Support: /b Work collaboratively alongside the crowd simulation team, providing technical support, daily troubleshooting guidance, and instruction to foster long‑term professional growth. /li libDirector Alignment: /b Follow creative guidance from the Crowds Lead and Supervisor, translating artistic direction into technical execution. /li libAnimation Synchronization: /b Provide direct, hands‑on technical assistance to the Character Animators, ensuring raw animation data smoothly retargets to crowd systems. /li libTool Iteration: /b Offer structured, actionable feedback to the department Technical Directors (TDs) to assist continuous development of custom layout and crowd simulation tools. /li /ul h3Position Requirements /h3 pSkydance is looking for a hybrid artist who couples advanced technical understanding of procedural animation networks with an eye for natural movement, weight, and layout composition. /p h3Must‑Have Qualifications /h3 ul libIndustry Longevity: /b 5+ years of professional production experience within VFX or animation, with at least 3+ years dedicated specifically to stylized animation pipelines. /li libHoudini Crowd Expertise: /b Deep, expert‑level knowledge of SideFX Houdini’s native Crowd System (state machines, agent configuration, steering behaviors). /li libDCC Environment Literacy: /b Proven working knowledge of both Autodesk Maya and Houdini within high‑volume production environments. /li libProcedural Rendering: /b Direct production familiarity with procedural rendering workflows, specifically Pixar RenderMan. /li libFeature Film Background: /b Experience generating massive, high‑quality crowd simulations explicitly for animated feature films. /li libFull Pipeline Comprehension: /b Comprehensive understanding of the entire 3D CG pipeline, tracking data and assets from modeling and rigging through lighting and final rendering. /li libLanguage Fluency: /b Professional working proficiency in English highly desirable; knowledge of Spanish is a valuable asset. /li /ul /p #J-18808-Ljbffr